PAM UO 2.5 Readme

- Integrated 1.51 patch into PAM UO gametypes
- Removed the tank limiter so that stock cvars are used instead
- Added Auto-Demos (cvar: g_autodemo)
- Added Auto-Screenshots (cvar: g_autoscreenshot)
- Added new 1.51 cvars to all rule files (including timeouts)
cvars: g_timeoutsAllowed, g_timeoutLength, g_timeoutRecovery, g_timeoutBank
- Moved League Mode Title Settings into the Rule Files
- Removed ATC2 pam_mode
- Option to have persistant on-screen scores for CTF (cvar: scr_ctf_showscores)
- Touches-Tie-Breakers for CTF (cvar: scr_usetouches)
- Moved the "Explosives Planed" announcement out of center-screen for S&D
- Editted and Added Rule Files for various leagues
- Disable Console after Ready-up Option (cvar: sv_consolelock) This cvar will also need to be used for PUB mode, but takes effect on the next map_restart or rotation.
- Added a pam_mode checker. If you set a invalid pam_mode, the server will warn that the pam_mode entered was not recognized
- Changed the TDM script to use the new STOCK cvar for determining if the scoring penalty for TKs is used.
- Implemented scr_end_score for CTF. However, scr_half_score may NOT operate correctly yet.

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****Auto-Demo Notes:****
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Demos will automatically start for ALL match modes.  The demos will start soon after all players have readied up for the first map.  Players do not need to turn the client side cvar on or off as PAM UO will take care of that.  Also, any players joining mid-match will also have their demos start automatically as soon as they enter the server.

Demos will automatically be stopped after a few seconds of the final scoreboard. If you are playing a multi-map match, you will have one demo for each map played.

Demo Name Display Cvar:
The demo file will automatically be named by CoD:UO and displayed at the bottom left corner of the screen while recording.  However, the filenames are quite large, so GMI has included the option to remove the name using the following cvar:
\cg_showdemoname [0 / 1]  

This defaults to one (on). RECORDING: and the file size is displayed regardless of this setting.

Scrims and Auto-Demo:
If you are in a scrim and do not want to record a demo, you can stop the demo at any time on your own by using the client command:
\stoprecord

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**** Auto-Screenhot ****
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In all match modes, a screenshot will automatically be taken just a few seconds after the final score-screen has come up before the map rotates.  No client side intervention or settings are required to make this work.

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**** Client Console ****
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PAM UO adds a new cvar:
\sv_consolelock [0 / 1]

This should be used INSTEAD of the stock cvar.  If used in a match mode, it will leave the player's consoles active until the first half ready-up is complete.  The player's consoles will be re-enabled automatically after the match is over and the final scoreboard is up.  

In PUB mode, it will automatically disable client console's at all times EXCEPT while the final scoreboard is up.


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****** Time Outs *******
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If allowed by league rules, you can call timeouts by the following two client-side commands:

//To call a Timeout
/matchtimeout

//To call a Timein
/matchtimein

Duration of the timeouts and the amount of recovery time you get once a Timein has been called are all set by the leagues.


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**** Installation ******
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1) Stop your server.
2) Remove all previous versions of PAM UO.
3) Extract the PAM UO PK3 file from the download.
4) Put the PK3 file you extracted into your server's /uo directory.
5) Check your config files and add any new cvars to your pub config files if necessary.
6) Restart your server.